The role involves designing and implementing gameplay systems for pilot training and aerospace projects using Unreal Engine 5, including prototyping, systems architecture, tool support, and performance optimization.
Job Description
At Boeing, we innovate and collaborate to make the world a better place. We're committed to fostering an environment for every teammate that's welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us.
Location:
Brisbane
Category:
Research and Development
Position Type:
Permanent
Job Reference:
BOE/1920897
Attachments:
No File Attached
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Position Overview
Join the Boeing Global Technology - Australia team to design, implement and iterate gameplay systems for commercial pilot training, human spaceflight and aerospace engineering projects. This role focuses on applying Unreal Engine 5 and modern software engineering practices to deliver realistic, high-fidelity interactive experiences.
Key Responsibilities
Equal Opportunity Employer:
We are an equal opportunity employer. We do not accept unlawful discrimination in our recruitment or employment practices on any grounds including but not limited to; race, color, ethnicity, religion, national origin, gender, sexual orientation, gender identity, age, physical or mental disability, genetic factors, military and veteran status, or other characteristics covered by applicable law.
We have teams in more than 65 countries, and each person plays a role in helping us become one of the world's most innovative, diverse and inclusive companies. We are proud members of the Valuable 500 and welcome applications from candidates with disabilities. Applicants are encouraged to share with our recruitment team any accommodations required during the recruitment process. Accommodations may include but are not limited to: conducting interviews in accessible locations that accommodate mobility needs, encouraging candidates to bring and use any existing assistive technology such as screen readers and offering flexible interview formats such as virtual or phone interviews.
At Boeing, we innovate and collaborate to make the world a better place. We're committed to fostering an environment for every teammate that's welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us.
Location:
Brisbane
Category:
Research and Development
Position Type:
Permanent
Job Reference:
BOE/1920897
Attachments:
No File Attached
Share This:
Position Overview
Join the Boeing Global Technology - Australia team to design, implement and iterate gameplay systems for commercial pilot training, human spaceflight and aerospace engineering projects. This role focuses on applying Unreal Engine 5 and modern software engineering practices to deliver realistic, high-fidelity interactive experiences.
Key Responsibilities
- Prototype & R&D: Rapidly prototype interactive features (instrument controls, flight-dynamics logic) in C++ and Blueprints.
- Systems Architecture: Design modular, testable gameplay frameworks (input handling, state machines, physics).
- Tool Support: Build in-engine editor extensions and custom data-driven configuration panels.
- Performance Optimization: Conduct profiling (CPU/GPU, memory) to ensure stability on high-end PCs and Head-Mounted Displays (HMDs).
- CI/CD Integration: Support automated testing and build pipelines within an Agile workflow.
- 3-5 years of professional experience as a Gameplay or Software Engineer.
- Expert proficiency in Unreal Engine 5 (C++, Blueprints, Gameplay Framework, Profiling tools).
- Proven track record building complex gameplay systems: input, UI, physics, AI, and multiplayer/networked components for simulation or game projects.
- Demonstrated ability to optimize performance for desktop and VR/AR platforms (memory management, LOD, texture streaming, multithreading).
- Excellent communication and collaboration skills; service-oriented mindset for supporting cross-disciplinary teams.
- Direct experience with flight-simulation or pilot-training domains, including knowledge of avionics, sensor modelling or general aerospace knowledge.
- Familiarity with VR/AR or iOS development pipelines and performance constraints on mobile devices.
- Background in regulated, safety-critical environments (aerospace, automotive, medical).
- Experience working in Agile development environments.
- Direct experience with flight-simulation or avionics modelling.
- Familiarity with VR/AR/XR hardware and performance constraints.
- Background in regulated or safety-critical software development.
- Experience with flight-simulation or pilot-training systems.
- Clear written and verbal communication; ability to create runbooks and technical documentation.
- Business acumen to align operational decisions with product/service objectives.
- Comfortable with Agile development practices.
- Bachelor's degree in computer science, engineering, game development, or related field, and typically 3+ years' relevant experience or equivalent combination of education and experience.
Equal Opportunity Employer:
We are an equal opportunity employer. We do not accept unlawful discrimination in our recruitment or employment practices on any grounds including but not limited to; race, color, ethnicity, religion, national origin, gender, sexual orientation, gender identity, age, physical or mental disability, genetic factors, military and veteran status, or other characteristics covered by applicable law.
We have teams in more than 65 countries, and each person plays a role in helping us become one of the world's most innovative, diverse and inclusive companies. We are proud members of the Valuable 500 and welcome applications from candidates with disabilities. Applicants are encouraged to share with our recruitment team any accommodations required during the recruitment process. Accommodations may include but are not limited to: conducting interviews in accessible locations that accommodate mobility needs, encouraging candidates to bring and use any existing assistive technology such as screen readers and offering flexible interview formats such as virtual or phone interviews.
Top Skills
Blueprints
C++
Gameplay Framework
Profiling Tools
Unreal Engine 5
Boeing Melbourne, Victoria, AUS Office
226 Lorimer Street, Melbourne, Victoria, Australia, 3207
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