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Tripledot Studios

Senior Unity Software Engineer

Reposted 13 Days Ago
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In-Office
Melbourne, Victoria, AUS
Senior level
In-Office
Melbourne, Victoria, AUS
Senior level
Join Tripledot as a Senior Unity Software Engineer to implement gameplay features, optimize performance, and support live game operations on iOS and Android.
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Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

Role OverviewWe are looking for a Senior Unity Software Engineer to join our team!
At Tripledot we work collaboratively in a productive, Agile team environment. You will be working primarily in Unity, collaborating with our product and design team to add new and exciting game features, build tools and help to maintain good health of the game on both IOS and Android.
  • Implement gameplay features in Unity.
  • Develop new titles, features and support live operations.
  • Optimize code & memory for high performance on iOS and Android.
  • Design and plan architecture, implement maintainable code.
  • Review code and write unit tests.
Required Skills, Knowledge and Expertise
  • At least 5 years of experience working with Unity and C#, as a Mid or Senior.
  • A “Can Do” mentality that drives improvement and meeting deadlines.
  • A good mentor to less experienced developers and a good communicator.
  • Strong architectural, design pattern and OOP experience.
  • Strong mobile gaming and liveops system background is a plus.
  • Experience with prototyping but also extending a large legacy project.
  • Experience with Deep Profiler, Frame Debugger, Memory Profiler.
  • Experience with Unity UI and gameplay programming.
  • Experience with Git or other source control systems.
  • Experience in working with existing code bases.
  • Experience with GLSL/HLSL and ShaderGraph is a plus.
  • Excellent English skills, both written and verbal

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