The Senior Godot Engineer will develop the mobile client for Decentraland, implementing features, optimizing performance, and mentoring team members.
About Decentraland
Decentraland is a decentralized virtual world where creativity, community, and technology converge. As an open metaverse, it offers a massive, continuous 3D space filled with user-generated content, from games and immersive art to social hubs and virtual events. Every experience is created and owned by the community. Whether you’re attending a live concert, exploring a museum, or building your own interactive scene, Decentraland invites users to redefine what’s possible in a digital universe.
🔗 Learn more: https://decentraland.org
About the Role
We are seeking a Senior Godot Engineer to drive the development of our mobile client from prototype to production. Our ideal candidate is excited about creating truly memorable experiences for the community, has a generalist mindset, and brings extensive background in the gaming industry and game engine development. They should also approach challenging problems with an open attitude and curiosity.
Decentraland is an open protocol that can be accessed through multiple clients—the reference client is developed by the Decentraland Foundation, while these new implementations are community-funded and built with open-source technologies. In this role, you’ll help establish the technical foundation, release processes, and performance standards for our mobile platform. This role is perfect for someone who excels at building robust, performant applications and has a passion for creating smooth, responsive experiences. This is a unique opportunity to define how users will engage with Decentraland beyond their computers.
As a fully remote position, we’re hiring candidates based between GMT -3 and GMT +1 (LATAM to Western Europe)
Key Responsibilities
- Take ownership of large and complex features, collaborating with team members to ensure the highest level of quality
- Design, build, and maintain efficient, reusable, and reliable code for the mobile client
- Establish and maintain release processes for iOS and Android platforms, including CI/CD, code signing, versioning, and artifact management
- Implement comprehensive monitoring and telemetry systems (e.g., Sentry/Crashlytics) to track application health and performance
- Optimize application performance through systematic profiling (CPU/GPU/memory), focusing on startup times, frame rates, and memory usage
- Design and build performance-critical SDK components using Rust and GDExt
- Contribute to the development process with improvements and suggestions, driving code quality throughout the production cycle
- Mentor other developers in best practices, actively participating in code reviews and pair programming
- Build creator tooling for mobile scene development (editor helpers, templates, CLIs)
What you'll bring to the role
- Strong background and professional experience within the gaming industry
- Proven experience with the Godot engine
- Experience with Rust for Godot development (GDExtension/GDExt)
- Hands-on profiling and benchmarking experience (CPU/GPU/memory)
- CI/CD experience, including artifacts, semantic versioning, and feature flags
- Experience working with source control systems such as Git
- Mentoring experience and strong collaboration skills
It's a plus if you bring...
- Experience with mobile development on iOS and Android platforms
- Understanding of CRDT concepts and distributed systems
- Experience with other 3D engines like Unity, Unreal, or custom engines
- Experience with memory management strategies across language boundaries
- Experience building multiplayer or networked applications
- Experience with technologies such as TypeScript, V8/Deno, or LiveKit
- Contributions to open-source projects, particularly Godot or Rust ecosystems
What we offer
- A mission-driven organization shaping the future of open virtual worlds.
- A fully remote team with flexible working hours across time zones.
- Competitive compensation, including a long-term incentive plan denominated in MANA (Decentraland’s native token).
- 29 days of paid time off per year.
- Paid sick leave and parental leave.
- High-impact role with ownership over a flagship product initiative.
- Opportunity to work on a community-owned, open-source platform with global reach.
About DCL Regenesis Labs
DCL Regenesis Labs is the execution arm of the Decentraland DAO, created to bring community-driven initiatives to life. It leads the development of open-source tools and platforms that expand the metaverse's creative possibilities, including efforts in VR, mobile, and creator-focused tech.
Top Skills
Ci/Cd
Deno
Gdextension
Git
Godot
Livekit
Rust
Typescript
V8
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