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Framestore

Rigging TD

Reposted 3 Hours Ago
Be an Early Applicant
Hybrid
Melbourne, Victoria, AUS
Mid level
Hybrid
Melbourne, Victoria, AUS
Mid level
Design, create and maintain efficient rigs for VFX films, collaborate with Modellers and Animators, and troubleshoot rig issues.
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The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

This is a key role within our Melbourne-based Rigging team. Rigging Technical Directors are responsible for designing, creating and maintaining highly accurate and efficient rigs for high-end visual effects films. You will work closely with Modellers and Animators to develop and refine rigs that meet the specific requirements of a VFX pipeline.

What you’ll do

  • Create fully scripted rigs and refine them according to animation and lighting needs.

  • Prototype, implement and refine puppet (skeleton), body (deformer and muscle-based) or mechanical rigs.

  • Troubleshoot and fix rig issues, collect artistic feedback and fine-tune rig behaviour.

  • Become a proficient user and contributor to the extensive rigging tool set.

  • Create tools to help animation workflow and rig interaction.

  • Work within the pipeline and rigging standards.

  • Meet delivery deadlines under production constraints.

Requirements

  • Maya rigging experience (full body/facial).

  • A passion for creating believable CG characters and the requisite attention to detail.

  • Experience with scripting (i.e. Python) and the ability to follow strict coding standards.

  • Analytical and artistic skills, creativity and visual problem-solving.

  • Teamwork, communication and time management skills.

  • The ability to write technical documentation and present your work (wiki, screen capture etc.).

  • Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles.

  • A good understanding of constraints and deformers, how they work and their limitations.

You might also have

  • Facial anatomy, realistic eye and mouth rigs, FACS breakdown.

  • Life drawing or organic modelling.

  • Basic knowledge of dynamics (Maya Hair, nCloth, nParticle etc.).

  • Strong maths background, especially matrix maths and geometry algorithms.

  • C or C++ programming for Maya plugins.

Accessibility Statement

Our Melbourne studio is fully accessible, with step-free entry, accessible toilets, and a quiet space available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

To apply, please complete the linked application form or email your resume and portfolio to [email protected] with the subject line: Rigging Technical Director – Melbourne.

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.

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